Much like it has attracted avid fans, the company has also caught the attention of investors. Super Evil is also developing a 5v5 mode as it seeks to grow the game’s appeal. Recently Vainglory has seen more professional eSports teams begin to take part, and had a major 2.0 update at the end of 2016. Meanwhile it’s been working with the teams to create its own franchise to both push merchandise sales and advise on tournament structure and metas. But it’s an area where Super Evil continues to grow its flagship game Vainglory.Ī three-year multi-million dollar deal with Twitch and major sponsorship from Amazon Appstore have helped increase its presence and fund its championship events. 100 Key staff: Kristian Segerstrale (CEO), Bo Daly (President) Key games: Vainglory Structure: Privately held M&A: Partnerships with Twitch and Amazon (Raised $63 million in funding to date)Īs other, bigger companies have proven, getting into eSports is not easy. HQ : San Francisco, USA Sales: Undisclosed Headcount: c. Note: Our list was compiled during June to August 2017, with additional information added during September 2017. ![]() ![]() Read on to find out more, and visit every day for mobile games industry news. Overall, Europe is represented by 15 companies. The USA and Japan are the best represented single countries with 11 entries apiece. ![]() That doesn’t mean Western companies aren’t successful however – far from it.īig publishers such as Activision Blizzard, Ubisoft and Take-Two have all made significant moves in the market to expand their businesses out from console and PC, and acquire much needed free-to-play expertise. This year’s list goes to show that studios from anywhere in the world can make it big in mobile.Įven those companies on our list that aren’t from Asia, a number now have a strong Eastern influence whether that’s through IP, investment or a full acquisition.
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